Pac-Man and Hit-Men
Just when Gracie Winston’s
life finally feels balanced with a booming PI business and
an approaching wedding, she discovers
a family secret that spins her world off its axis. Compelled to find a lost
sibling, given up for a private adoption in 1986, Gracie gambles
with
the rules of time travel to return to 1986, a year where she
already existed.
In 1986, while tracking her lost sibling, she
in turn is tracked by an older, greedier Vallario who recognizes
her from 1972 (book 1, Flashbacks
and Paybacks). Rich from his stealth of the “Payback” gaming
device, Vallario is building his empire as a gambling magnate via a
bogus political action committee (PAC) that’s courting key legislators
to legalize gambling in Colorado. The only person who stands
in his way is Gracie who, in their last encounter in time, stole
the murder
weapon that can destroy Vallario and his dreams.
As Gracie follows clues leading to her lost
sibling, she also plays a deadly game of hide-and-seek with Vallario
as his hit-men, as persistent
as the predatory icons in the ‘80’s PacMan video game,
relentlessly track her from Colorado’s picturesque mining towns
through Denver’s legislative haunts and shadowy underworld. In
a race against time, Gracie risks her own future to unearth the
shocking truth buried in the past.
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